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Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts

Wednesday, May 15, 2019

The Spring Full Perm Fair- May 3rd to May 19th 2019



40 TOP Creators-BIG Selection-ALL Categories-Discounts-FREE Gifts
The Spring Full Perm Fair features 40 top full permissions creators selling fashions-Furniture-textures and building components, templates,and sounds.ALL categories. Many full perm creators will be selling NEW Releases ,Fair Exclusives,with BIG Discounts.
 SHOP COMPARE $AVE at the biggest full perm event in SL now in it's 8th year. JOIN the Full Perm Group at entrance copy paste this link into local chat <secondlife:///app/group/9b6214fe-0dec-b9b2-ab13-c95b8f398c4b/about> for free full perm gifts and get latest NEW Release notices from the best Full Perm creators and also JOIN UP on Facebook <https://www.facebook.com/groups/764547213617221




Contact inworld name Up4 Dawes 

Friday, July 20, 2018

The Summer Full Perm Fair July 20th - August 12th


This fair features top creators of full permissions fashions, furniture, templates, textures, building components, sounds,animations and  poses.This is the place to SHOP COMPARE $AVE for your business or your new second life business EVERYTHING can be re-sold or used in your creations for re-selling.New releases, fair exclusives at BIG discounts. FREE Full Perm Gifts JOIN The Full perm group at the entrance or copy paste link below into local chat.
 < secondlife:///app/group/9b6214fe-0dec-b9b2-ab13-c95b8f398c4b/about  >and also on Facebook at 

Friday, April 27, 2018

The Spring Full Perm Fair April 27th - May 20th

 

The Spring Full Perm Fair -Top Creators-MESH-Sculpties-Textures-Templates- Features the top creators of full permissions fashions,furniture,building components-templates ALL CATEGORIES- 40 Creators will be offering their newest releases,fair exclusives and special discounts for the fair. SHOP-COMPARE-$AVE! - JOIN The Full perm group at the entrance and grab the great full perm gifts.

SLurl  to Fair


Additional Information:  (this section goes at the end of every article)
Preferred contact: Up4 Dawes

Friday, January 19, 2018

The MidWinter Full Perm Fair-January 19th - February 12th 2018


The MidWinter Full Perm Fair -Top Creators-MESH-Sculpties-Textures-Templates- Features the top creators of full permissions fashions,furniture,building components-templates ALL CATEGORIES- 40 Creators will be offering their newest releases,fair exclusives and special discounts for the fair. SHOP-COMPARE-$AVE! - JOIN The Full perm group at the entrance and grab the great full perm gifts.
SLurl  to Fair

Saturday, March 18, 2017

The School of WrenNoir: An in depth interview with SL Artist WrenNoir Cerise - Dean Lawson reporting



WrenNoir Cerise is a Second Life Artist who creates incredible images using her skills as a mesh designer and her exploration of Second Life. I had the good fortune to chat with WrenNoir and learn more about the process by which she creates her images.
Dean : Could you tell me about your artistic experience in Second and Real Life?
Wren : I entered SL reluctantly at the urging of a friend. The reluctance was not because I didn't think I'd like it, but rather I thought I'd like it too much.  When I eventually relented, I found my expectations to be justified and maybe even overly so. As a visual artist in RL -- I have a Master's in Art Therapy --  the beauty of this world captured me and I immediately wanted to capture it right back. I began by taking photos of my avatar and soon friends were asking for photos. Then businesses asked for photos for vendor images, eventually I was hired as a photographer for various SL magazines, and then on to exhibit at SL art galleries. Throughout, I found people were hungry to find out how to create better images, but received few answers as many talented photographers are busy honing their craft. In the Spring of 2013 together with Nariko Okawa, I started an SL photography school where we teach everything we know from how to use the SL tools, composition, lighting, and how to truly SEE. I don't see this as creating competitors, but rather as supporting future colleagues who will push me to always improve my own craft. You can find information about the school, Visionaire, here: www.visionaireSL.com

Dean : Could you tell me about your artistic influences in Second Life and Real Life?
Wren : I am not sure you have enough room here, Dean! There is such a huge number of creative people just in SL never mind RL. If you take a look at my Flickr stream, you will see that I follow over 500 people. But I will try to name a few for you since you asked. I love the work of Deborah Lombardo (https://www.flickr.com/photos/harborgalaxy/) she has the most amazing way of using color... and that's no easy! People get Ph.D.s in RL for color theory! It's hard! Needless to say, my work is nothing like hers but I hope to one day approximate it. I think pretty much everyone also loves Anouk Anna (https://www.flickr.com/photos/anoukanna/). She is incredible with crips clarity, lights, and shadows. A brilliant image maker. Nic Bour is another amazing image maker (https://www.flickr.com/photos/102433698@N06) who is a genius of the use of light, as is SL Senna (https://www.flickr.com/photos/65872974@N03/). I honestly could name so many more: Laura (Mrs. S), Magissa Denver, Isa Messioptra, Lil' Frenchie elo, Nimoe Constantine. Ah, I see a pattern now, the ones I truly admire are using the SL image-making tools to the utmost to showcase the beautiful lights and shadows and colors we can achieve.
As for RL, I love Vermeer, Chagall, Magritte, even Dali. But what influences my SL image-making is not painters, but photography from the fashion industry. I love being able to represent people/avatars in a way that just grabs a viewer.

Dean : I’m impressed by the use of texture and shadows in your images. Do you use an editing software such as Photoshop? If so could you elaborate on what software you use and what types of adjustments you make to your Second Life images?
Wren : Thank you. Shadows are completely done in SL and SL gives us tremendously beautiful shadows. People don't realize just how powerful the SL tools are for image making, and I think it might be hard to believe that I use exceptionally little post-processing software in my images; however, when I do, it's Photoshop all the way. Sometimes, I just get a bug and want to push playing around with Photoshop, so those image are well worked over. My favorite things are layers. I usually take many snapshots of exactly the same image but with different lighting conditions, I layer them, and then use masking techniques and layer modes, to combine the layers. Sometimes I overlay textures for extra oomph, and those are images that I pull from the internet making sure they have the proper rights. www.pixabay.com is a great source as is Flickr. People just need to be sure to respect the usage rights of the image creators.
Dean : The avatars featured in your images have great detail as do the clothes they are dressed in. Are there avatar and mesh clothes designers you would recommend to photographers who are starting out in Second Life?
Wren : Thank you again. Yes, it really is important to choose good work from SL creators because in the end that saves you from having to 'fix' things in post processing programs. Skins in SL are a big thing if you want to photograph avatars. A cheap skin can look flat and cartoonish, but a well-crafted skin can show off skin pores, moles, highlights, and look natural. Some of my favorite skin designers are Lara Hurley, League, The Skinnery, YS&YS, Atelier Pepe, DeeTaleZ, and the very artsy Kooqla. I am enjoying the introduction of mesh heads very much too. This saves you from once again 'fixing' the SL classic avatar from showing all the triangular planes. With mesh, the curves are really curves, rather than flat small planes arranged to look like a curve. As for the clothes, that is a completely mixed bag. Since mesh bodies came about I stick strictly with mesh clothes. Applied textures are still not crisp enough for me. You will will I have lots of stuff on the avatars' heads, those flowers are from Lode and LaGyo, while the jewerly is often from Mandala.

Dean : As detailed and compelling as some of your avatars are I also find your backgrounds very interesting, do you create your own backgrounds or do you find them by exploring different sims?
Wren : I do both, Dean. Sometimes I rezz trees and objects I own around the avatar, and other times I go to a sim and pose there. I adore SL. I really do. I will never use a flat, pre-photographed background because you just can't get a realistic depth to it, in my opinion. I came to SL for the promise of visually creativity (which it delivers in spades!) and want to utilize it as much as possible. When I can completely get away from post-processing I do!

Dean : Some of your images contain more than one avatar, do you collaborate with other SL artists?
Wren : It's always a pleasure to work with other people. The only criteria I require from them is patience! hehehe.  When you have more than one avatar, the time for the work doubles as one must adjust shadows, light, objects, and poses for both. 'Night Fishing for Mermaids' and 'When Venus Rises' were collaborations with Alles Klaar who is well-known for having multiple avatars in her work, and little Quintense also makes an appearance in 'When Venus Rises.' SL is a social platform after all!
Dean : You have a lot of positive reviews from students. How could someone contact you regarding lessons? Do you charge for lessons?
Wren : I do teach in SL. Myself and Nariko Okawa founded Visionaire which is an SL photography school. We realized that there was a real thirst for people to learn how to create better images. Many amazing photographers are so busy with creating images that they just don't have time to answer questions or teach, so we decided to carve out a bit of time to be able to do so. In the end, when everyone's work improves, we all benefit. We teach everything we know and hold nothing back. However, nobody is compared to anyone else. We all start at a certain point, and what we want is for people to improve from that point. Classes are intense, though. We meet for a minimum of 2 hours (usually 3), once a week for 10 weeks, then we have a break and a graduation exhibit. It requires real commitment on the students' part as well as our own. Yes, we do charge. My philosophy is that while there is real satisfaction in making a contribution (and I have volunteered in both SL and RL), this level of commitment shouldn't be cheapened. Payment actually insures that the student will stick with it and pay attention too. As Adriel Huntress, one of our graduates said: "[17:05]: ahh i had so much fun and learned so much! i met some fantastic people and got to know you more. I have walked away with not only a better understanding of photography and art but also some very lovely friendships :) I spend money all the time here in sl lol have regretted a lot of it lol but I would have paid double knowing now what I know about your class :) You have an amazing way about you and are so positive and supportive. You really are a fantastic person and have a wonderful skill at what you do :)"
If people are interested in learning more, they can go to www.VisionaireSL.com. They can send an e-mail to www.VisionaireSL@gmail.com or send me a NC if they have any questions or want to be put on an advisory list.  There is a new semester starting on April 23rd and we only teach 2 semesters per year (Spring and Fall).
Dean: Is there anything you would like people to know about you or your work?
Wren : I am super friendly and down to earth. I adore people who want to learn and it doesn't matter to me how far they are on their path. As long as they want to learn I have the greatest respect for them. As for my work, I just hope it resonates with people in some way and that it showcases the tremendous possibilities for beauty in Second Life.

Thursday, March 20, 2014

Sick Bubblegum Textures is Clearing out ALL meshIT texture packs at the Ridiculously Low Price of L$125 per pack!




New releases are being added in bulk so be sure to check in often! 

Sale ends on March 31st.

Sick Bubblegum Textures
Teleport Now!


Thursday, August 22, 2013

SPOTLIGHT FEATURE: SICK BUBBLEGUM TEXTURES- Lanai Jarrico Reporting…



Textures in Second Life are not only a big deal to builders but they play a huge role in creating the atmosphere for any location in the virtual world as well as aid in personal style. 

Everywhere we look, there are textures used to add character to any object. From detailed builds to the clothes your avatar wears, textures make it all possible.  Mauve Binder is a seasoned texture creator that has been in Second Life for over 6 years. Her creative designs are proudly displayed at her shop; Sick Bubblegum Textures. The SL Enquirer met up with Mauve to talk about her textures and what inspires her unique designs.



Interview with Mauve Binder

Sunday, July 28, 2013

PR: About Sick Bubblegum Textures and the Woman Behind the Business



Mauve Binders shop "Sick Bubblegum Textures" has been located in lovely Triggerfish for just over 4 years. What is Sick Bubblegum Textures "about" though?

In real life, Mauve's mother was an artist and teacher. Growing up, Mauve was offered opportunities to explore art and music and was encouraged to attend art college. Deciding to take the road less traveled, many years later, Mauve found herself studying in the social work field. In 2007, Mauve finally gave in to a friend and joined SL. It was in this universe where creative freedom took flight. 

When entering the work force after graduation in 2008, the need for creative outlet increased. Mauve was working at a secure custody facility for young offenders aged 12-18. Working with kids that had committed very adult crimes can be incredibly stressful and self-care is crucial to prevent burn-out. One night, while watching a Rob Zombie video for "Sick Bubblegum" Mauve was struck by the clothing that he wore, denims with skulls, argyle vest over a striped short-sleeve top; pure rock and roll. It was on that night that Mauve decided to create textures.

In the past 4 years, Sick Bubblegum has evolved and grown. Inspiration for any item is had from music, tv, thoughts, dreams and conversations. Everywhere Mauve looks, she seeks out challenges and inspires to release them as textures. Holding licenses to a variety of creators, Mauve prides herself for creating original works that reach a variety of audiences.There is the standard offering of basic packs of knits, denims, florals and seasonally themed packs but how about "Guerilla Schoolgirl Plaid", "Voodoo dolls", or blood stained? Expecting a baby? check out the aged baby giraffes or prams. Kawaii your style? The list goes on. The store, a newly renovated 2-story factory has multiple sections, each devoted to a specific theme. 

Mauve prides herself on creating textures to appeal to every audience and when inside the shop, you are sure to find a texture pack to appeal to every design need and style. Can't find it? Just ask, If she can't create it, she will happily direct you to someone who can meet your needs. Come by and slap the MM board, check out the latest CoLab Creation offering or just browse and say "Hello". Looking forward to seeing you soon! 

 
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