In
the past I have written about the ways Second Life© has influenced the real
world.
I have written about how Governments, the Justice System and the
entertainment world is using Second Life to breach distance and time zones in
order to reach as many people as possible with information, assistance and
entertainment. Second Life has become an invaluable instrument helping people
to access services, gain information and provide resolution to real life
problems. It has become a workplace, an extension of offices and a global town hall
providing services in real time to citizens across the globe. Second Life has
also brought together individuals and organizations from around the world,
making it easier for collaboration, sharing information and mentoring.
Recently,
I learned of yet another important use of Second Life© - education. Education,
learning and teaching are being expanded and explored in great depth here on
Second Life. The technology of the gaming world is turning into an innovative
tool for studying different teaching methods and defining what is teaching.
Exploring the ways in which we learn and providing advances in technology,
applications, research and access to information. Second Life© has become a
global classroom. This month, one of the most extraordinary conferences will,
once again, be held on Second Life©, The Virtual Worlds Best
Practices In Education Conference. If
you can attend one presentation of this conference over the three days it runs,
I urge you to do so. You won't want to miss this.