I was checking Pixel delivery orders the other day to see
who had recently ordered truckloads of pixels.
This can be evidence of heavy construction going on, and I hit
Paydirt...or rather.. “PayPixels” As it
turned out, there was some MAJOR construction going on at Akanga Island, the
grid’s newest Role Play build. There I
met Renita (Jacquotte Anne de Graaf) and Clawtooth (M/Roach Aker), taking a
short break from the day’s labors.
Fascinated by what I saw, I KNEW that this would be something for RPers
everywhere.
Josh (Thomas1 Belic) JB: So tell me, Renita. Just what is Akanga Island Liberi Isles all
about?
(Renita) Akanga Island:Liberi Isles is the RP brain child
of my friend Clawtooth Aker and myself that is set in the 18th Century and
based off of both fiction and nonfiction histories of Madagascar during that
era. Akanga Island:Liberi Isles is fictionally located off the coast and lost
in time which is where the multi-verse RP comes in. The Lore has a fantasy
flair to it which incorporates both fact and fiction all in one so that the
player can either develop within the created storyline or create their own.
We started this RP back in 2010 and decided to rekindle
it with a vaster storyline that inter-fuses everything from Libertalia pirate
history to the cannibalistic tribesman in the dense jungles and then everything
in between.
We wanted an exciting and diverse place to play and have
fun that is built for players by players.
JB: What a phenomenal
build. Did you do this all yourself, of
did you have help, and what did they do?
(Renita) I am glad you enjoyed it. Feels like it took
forever! I did the build myself yes. I started this particular build back in
early 2021 after Claw and I decided to make a go at reopening this RP after 10
years. I wanted the build to be very realistic but allow for players to add
their own flare to it. It was challenging to say the least. There were a lot of
cuss words. Let's just leave it at that.
JB:
Where did you get the inspiration for this build?
(Renita) The history of the Libertalia is what started it
10 years ago and so this time around I painstakingly researched Madagascar
regarding their landscapes, wildlife, fauna, insects, even their people and
villages that were around at that time. It was important to me to make sure
that it was done correctly. There is nothing I hate more than to walk onto a
sim, see primmy builds with textures sloppily slapped on and objects, wildlife
or even trees that were never even in that timeline or location. Unless it is
all fantasy, it just doesn't make sense. Make it make sense and that's what I
did.
(Clawtooth) While Ren took the visuals angle for our game
design, I focused mostly on the mechanics of RP and interactions. I come from a
very game-centric background, Role Playing to some degree is a large part of
my experience. I wanted to make sure there was a baseline created so that
everyone was playing on a fair, interactive game field, regardless of the style
of play that was chosen.
JB: What
can we hope to discover in Pirates Cove?
(Renita) So many secrets to be told!! Can't give away too
much but there is quite a lot of fun to be had in the Liberi Cove. I wanted it
to look like a hybrid of Pirates Cove and the Pirates of the Caribbean
shipwreck island. We have everything from the quack doctor to a historian and
even a greedy trader's office. We have a ton of housing available with some really
cool ones, some even on cliffs, and of
course, the ability for people to live on their ship if they like. Wow, there is
so much,... the marketplace, the taverns, the faction headquarters, the
blacksmith, the carpenter and so much more to do just in that cove for sure.
(Clawtooth) The Cove is more or less the heart of the
Liberi, it serves as the main bridge between the land and sea folk. In a way, because
the sim low key touches on the idea of the Multi-verse, it's also a cultural
stew pot, exposing characters from various settings to one another to create
something new.
JB: How
about the Desert Build? What is THAT all
about?
(Renita) Ahh, the desert, isn't that magnificent? So if
you take a look at Madagascar it has a number of landscapes and climates all on
that one island. You have jaggy rocks, desert landscapes, dense tropical
jungles, and mini islands off it called isles that can be habitable. With
that in mind, we created a desert landscape on Akanga Island. On the one side of
the desert, you have the dwellers and these are common folk who are on the
mainland and have found community in that area. They have a marketplace, a
tavern, housing and so much more. Now on the other side of that desert are the
Bari people and they are the desert tribesman who raises cattle and live
peacefully as long as they are not provoked. They trade spices, chickens, and
pottery and live in a very highly patriarchal tribe where polygamy is practiced
among them. The Bari have their own secrets. Everyone does...we love secrets.
JB: Are
these areas built for free-play, or is there an existing storyline for each
area?
(Renita) We encourage both! We love when the players
develop their own storylines and incorporate it into either the existing lore
or start their own. We are an immersive RP sim and most of our players do para
or semi para RP. Claw masterminded the HUD system and it is optional, but it's
great to complete your character.. You can build, earn in-game funds to trade,
and so much more.
(Clawtooth) Bottom
Line, we wanted to create a choice for everything... immerse yourself in what
exists, or forge ahead into the future and make something new. Rome wasn't
built in a day, nor did it last for nearly a thousand years by focusing on what
was. We want the players to take what we made, and make it their own.
JB: I
imagine the Jungle Build can give way to all kinds of RP scenarios. How do you see that playing out?
(Renita) I had fun on this build and really wanted people
to get lost in there and I think I accomplished that because I get lost all the
time (laughs). The Dayuks were a challenge though, they really are a pivotal
part of the Lore and I wanted to make sure their area really represented the
danger, mystery, and magical powers behind this important tribe.
(Clawtooth) It's dense, crawling with critters, like Ren
said it is easy to get lost in. Any number of scenarios can play out here, it
really depends on the player, anything from the simple harvesting of resources,
to raids, or even a simple walk through the jungle. Make a farm, explore Lore.
If the Cove is the center of culture and knowledge, the Jungle is definitely
the seat of the unknown.
JB: Do
you plan any special events here, and if so, how might people learn about them?
(Clawtooth) We have a few event types planned, which can
all be found in the Active Stories section of our Website. Active Stories
represent a sort of timeline for events that stand out over the course of
story progression, as time goes on and more events take place, a more
formalized format will be adopted. Some events may never end and typically
rely, to some degree, on the HUD/Meter system to operate while others may
simply take you to a point of interest to find an object or present you with a
clue.
JB: Is
there anything else you would like to share with our readers?
(Clawtooth) Akanga/Liberi Isles is in OpenAlpha stage
Development. We fully expect players to take what we've created and run with
it, that is, we want them to break the status quo, and make it their own. We
have created a place rich in history and lore... and a flexible, interactive
HUD system so players can represent their characters. This includes a crafting system that allows
players the freedom to customize their own RP experiences. While we have plans
that expand into the distant future, we have come to a point in development
where growing and making everything even better only comes with community-driven
play and support. Want to get in on the RP? We got you. Don't have $Ls? You
don't need them to progress and RP. Got ideas for the game systems? We have
ears and the skills to make it happen. Want to be a part of something big? What
you see on sim is only a fraction of the plans we have for Akanga Island:
Liberi Isles.
So. There you have
it folks. For the finest in RP sims,
drop on by Akanga Islands. Stay an
hour…or stay a lifetime…or anything in-between.
You’ll be glad you did.
SURL: http://maps.secondlife.com/secondlife/Liberi%20Isles/124/116/3002