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With all the teleporting going on in Second Life, it’s rare to see avatars behind the wheel. You usually find cars on race tracks or in family roleplay communities. With all the roads to travel wouldn't it be nice to take one of your favorite cars for a spin, hit the track, or roll up and impress your friends or that avatar you’ve had your eye on?
Singh Automotive of Second is RP and family-friendly. Ramesh SIngh is the creator and has been in business since 2019 and continues to create great quality cars at fair prices. The vehicles are geared for city driving, whether it be on the mainland, a private region, or a community sim. Vehicles can be modified so you can add your own items and plate textures. Custom work is also available for roleplay and family needs.
There are over 120 Models available from older classics to newer cars, motorcycles, and Trucks too! Live customer service is also available. With support like that, you will be dropping some lindens on a luxury car experience and living your best SLife!
The SL Enquirer caught up with Ramesh to learn more about SIngh Automotive and what he has to offer car enthusiasts across the grid.
Interview with Ramesh SIngh
SLE: Ramesh it is a pleasure to meet you. I must say, the work you put into your vehicles shows great attention to detail. What inspired you to get into the auto industry in Second Life?
Ramesh: Well growing up I always had an affinity for cars, and I always loved the thought of having my own brand.
SLE: Do you personally create all your vehicles?
Ramesh: I have some help, my SL family helps me tune things. The shells are pre-made and acquired and we add our scripts and flair to them.
SLE: It is great to have family and friends around to help you test your products. Tell our readers what kind of customizations do you do?
Ramesh: In the past, we have added trailers, lightbars, made an emergency services vehicle. There are a lot of options.
SLE: Your customers have to like the optional customizations. What is your price range from standard to all souped-up rides?
Ramesh: I try to keep the prices low and fair. 500 to 1500, with most being right in the middle.
SLE: That is very affordable, so many times you find something with the quality you produce to be priced a lot higher. I am sure you pass the savings to your customers brings in a lot more business. What type of vehicles is on your showroom floor?
Ramesh: The main lot has a lot on display, from family cars to sports cars. There are demo rezzers to test everything.
SLE: Demo rezzers are great. They allow residents to try before they buy. How realistic are your vehicles? Such as standard and automatic, working blinkers, wipers, and other features?
Ramesh: We try to make them as realistic as possible, blinkers are easy, any vehicle can be auto or manual. Wipers are something we are adding.
SLE: Do you offer any features to your vehicles that other vehicle designers do not offer?
Ramesh: At the moment we pride ourselves on being customer service oriented, however, we are in the process of working on a luxury brand with some exclusive features.
SLE: Your work is fantastic. You also sell motorcycles at your location. Is that part of SIngh Automotive?
Ramesh: Right now we are an authorized reseller of Motodesign bikes, a lovely creator in SL.
SLE: I've driven many vehicles and motorcycles in Second Life from freebie scooters, motorcycles, and sports cars but I always seem to fly off the road and land at the bottom of the ocean. Control seems to be the biggest issue. How can avatars drive the cars you create? Is their a hud? If so, how do you use it?
Ramesh: We do have a HUD however I don't prefer it. The best way to avoid losing control is to make sure your vehicle is modifiable and change the settings to what is comfy. It can depend on where you are, the lag, the type of region, computer quality. We do offer to help find that optimum setting for you, whether you want to Roleplay it out as a service call or just fine-tune it together
SLE: Great advice! Thank you. It is a nice service you offer to help the customer find the best settings for them to get the most out of their vehicle. Do you offer driving lessons for those of us who can’t seem to drive without the risk of being pulled over and given a sobriety test?
Ramesh: chuckles: Actually the family RP sim I currently live in, I actually run a driving school. So Cedar Creek would be where to come for those free lessons.
SLE: Might have to sign Orion up for a course, he drives his motorcycle into the garage a lot. So, can you tell our readers are you currently hiring? If so, what positions do you have available?
Ramesh: We are always looking for RP mechanics for our lots in Family communities, those don't pay lindens tho. Otherwise, we are looking for a marketing manager.
SLE: Is there anything else you would like to share with our readers?
Ramesh: Just that this endeavor is designed to be fun, and I enjoy meeting new people and talking cars. I hope if anyone enjoys that as well they would reach out.
Additional Information:
SLURL: https://maps.secondlife.com/secondlife/Beliayev/192/105/70
Group: secondlife:///app/group/b042196e-8d67-e60e-b2d0-53c0a5671c60/about
Facebook: https://www.facebook.com/singhautosl
Flickr: https://www.flickr.com/photos/singhautomotive/
Preferred Contact:
Ramesh.Singh
Today we are sitting down with TECH (tech.robonaught) the owner of TX, he is a creator and mechanic of vehicles and all the mechanics one would want to make their dream car drivable! He starts with the Shell or body of the car and provides the mechanics to make a car actually drivable in Second Life!
Kat (katrina.karsin): Hi TECH Nice to meet you, may I start with why
did you decide to Create Shells and all the gear to so you can drive in SL? Was there a demand for it?
TECH (tech.robonaught): My initial goal was to make it affordable for the average person. There were a few vehicle parts suppliers already in SL, but they were expensive - and me being a vehicle nut myself I too was poor and didn’t have the budget for their parts.
Kat (katrina.karsin): I remember checking out
cars in SL myself cause I wanted a vintage 1965 Mustang and the prices at that
time were crazy I thought. So when did
your first start creating and did you open your store right away?
TECH (tech.robonaught): People come to SL to escape reality and that includes not having to drive their minivan, but being able to create or buy whatever vehicle they can imagine as well. My first Second life store was furniture and clothing, when I started getting into vehicles I found parts and full permissions cars expensive. and just thought I could do it better, so yeah, I had a small store established, and it’s grown with me from a 1024 lot to the full sim we have today.
Kat (katrina.karsin): I agree SL can be an escape from the old minivan – lol! Did you start in 2008?
Tech (tech.robonaught): No, the TX Gear name was
created around 2015, it the abbreviation of me and my SL partners first names (does
not mean Texas).
Kat (katrina.karsin): Oh ok cool idea for the
name! When you had the mechanics down
for making the shells did you turn to make parts for the cars?
TECH (tech.robonaught): When I had the ability to
make the bare shells, I turned my focus to the vehicle scripting - between
myself and a few others we now have probably the most realistic vehicle scripts
available in World. Having a low script
use to boot, which makes them ideal for all kinds of environments.
Kat (katrina.karsin): Scripting is
complicated to me, I think of it as coding for a computer so I am very impressed
you have the ability to learn. It can be
very intensive does it take up most of your time when creating something?
TECH (tech.robonaught): Well, I tend to make
something work first and then add to it or fine-tune it afterward so yes,
between version 1 of my vehicle scripts and the version 10 it is today has been
about a 3-year journey. I rely a lot on the builder’s feedback and it has improved the scripting a great deal.
Ò áº·Ñ‚ (katrina.karsin): I see you have some very detailed scripts for your vehicles to make it as realistic as possible, do you think it is why people prefer your creations?
TECH (tech.robonaught): Yes lol! As much as SL is
about fantasy, many people prefer realism when it comes to vehicles so,
suspension, running out of fuel and things like that all add to the end-users
experience. I’ve been complimented on
the realism both in the vehicle shells and in the scripting.
Ò áº·Ñ‚ (katrina.karsin): Your attention to the realism and detail
accuracy is very impressive, being able to customize a speedometer so it looks
like a Ford or Dodge or other name brand vehicles plus the type of vehicle is
truly amazing! So, I could put a Dodge
speedometer in a Ford Mustang if I wanted to?
TECH (tech.robonaught): Yes! or just go digital
and stick it in the windshield glass? I
tell my customers, you’re the builder, it's your imagination I just provide the
tools.
Kat (katrina.karsin): Now that is extremely
impressive! How about the sound, we all know there is a different noise each
car makes to another?
TECH (tech.robonaught): Sounds are another person's
endeavors, but I wanted them here, so they don’t pay rent or anything like
that, I just wanted them here for availability to my customers. I also have a license to carry some other people’s
creations, to have them available to my customers as well. Versatility is the other thing I was going to
mention, I’ve used my vehicle scripts to build everything from riding lawn
mowers to big wheels to army tanks, hot rods, tractor-trailers, we try to cover
almost all of it in one package.
Kat (katrina.karsin): One stop shopping is a
blessing, especially if you have kids in tow! Have you had a customer who is
unable to drive in RL come to you for a vehicle?
TECH (tech.robonaught): I have builders who aren’t
able to drive in RL building and selling SL vehicles yes.
Kat (katrina.karsin): It is important to listen to what a customer
may want and in a way you are fulfilling other peoples dream as well as your
own simultaneously!
TECH (tech.robonaught): Yes, very true, plus I just like cars and trucks! See I don't script them though, I leave that to my customers (my builders), it helps the economy here to spread the money around ... I probably have over 200 US "imports"
Kat (katrina.karsin): US imports like Ferrari’s and Lamborghini’s I imagine are on many people’s bucket list! You must be working with builders all the time I imagine helping them be successful?
TECH (tech.robonaught): Yes, daily, hourly I
would say. I provide the tools so they
can be successful as well. A shell can
take anywhere from 6 hours to 40 depends on the complexity of it - I can script
one up fully in a few hours, teaching someone else we cover with notecards and
instructional videos on all the primary parts and functions so it really all
depends on the builder’s knowledge of basic building skills.
Kat (katrina.karsin): Wow 6 to 40 hours
pending on the complexity! That means
you need patience when building your dream machine.
TECH (tech.robonaught): This is a long game, you
will not be successful overnight, not in this or any business in SL, take your
time, build a quality product at a quality price, don’t cheapen your own work,
and people will come to you.
Kat (katrina.karsin) Do you have any closing words to people interested in creating cars and trucks like your company does?
What I would just like to stress to new
builders to just have patience and realize it's going to take time. I want to see each and every one of them successful and will do all I can to help them do so and I'll continue to
improve and offer new products so they can keep making great stuff to sell!
Website:
TX
Gear Site and Support
LM: http://maps.secondlife.com/secondlife/Aleah/47/128/22
Facebook:
https://www.facebook.com/txgear/
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