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18 Years and counting...Got SL News? Get it Published! Contact Lanai Jarrico at lanaijarrico@gmail.com
Showing posts with label bots. Show all posts
Showing posts with label bots. Show all posts

Thursday, January 27, 2022

GeekSpeak subject for Saturday 29th January at noon SLT: How do you kill a bot? Will Asimov’s laws protect us?

 


When robots become intelligent enough to roam the streets there could be armies of bad bots roaming around too.  How can we protect ourselves?  Can we make sure that robots are never programmed to do evil?  That no one ever makes bots without the 3 laws of robotics? 

Will the 3 laws be enough?  Even Asimov thought they could fail in the end.

Can we prevent a terminator scenario before it happens?  What options do we have?  Could we all emigrate to Mars after checking the ship for stowaway bots?  Is there a better solution?  Or do you think robots will never be a danger to us?  Come to GeekSpeak at noon SLT on Saturday to talk about it.  Bring all your robots.

IM Vulcan Viper, who teaches a meditation class every Wednesday in the GeekSpeak auditorium, if you have ideas for new subjects.

Friday, September 23, 2011

SPOTLIGHT FEATURE-Move over Bunnies and Horses, a new technology is in town. From the creators of Shark Club Gaming comes a new concept in virtual world technology; Buildables. Lanai Jarrico Reporting…





Lanai: Batrastard, thank you for taking the time out to show me this very interesting project you have been working on. With beta in its final phase, it is time to let the robot out of the bag and introduce SLE readers to "Buildables". You have teleported me to the secret location on a couple of occasions and I got to browse the collection.  I must say, this new concept is very impressive. I can’t wait to see them hit the market and in the hands of many avatars across the grid.  When will they be available to avatars?



 Batrastard: Thank you so much for the compliment!  And on behalf of the whole "Sharkclub" team, it is much appreciated!   Beta is planned to end on Sat. Sept. 24th.  Then we will take a couple days to get some last minute things in order, set up vendors, and such, than open the sim to the public on Wed. Sept. 28th!  We might take an extra day, so don't hold it against me if we have to open on the 29th!






 
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