Set to Launch on February 23, 2016, Cosmos Master is a unique (MMO RTS RCE RPG) universe within
Second Life where multiplayers can engage in battle, mercenary management,
crafting and simple strategy. Players
will interact within a vast universe that is the Cosmos; this includes
gathering resources from planets. You can also hire and order mercenaries to
gather resources for you, level troops as well as monitoring and maintaining
health, fuel and pvp. Players can make real money by selling items they produce
and put on the Galactic Trade (marketplace).
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Creators Alduous McBurglinton and Naga Lionheart |
We caught up with creator Naga Lionheart & Alduous
McBurlington to learn more about Cosmos Master.
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Naga Lionheart |
SLE:
Cosmos Master is set to launch on February 23, 2016 at 3pm SLT. Can you give
our readers some background on what you do and the overall objective of this
new RPG?
Naga: We wanted to give SL citizens a FUN game that they
can earn lindens; and a solution for SIM Owners to get more traffic at a lower
cost.
SLE:
That sounds like a fun incentive! To begin, players have to attach a HUD and
Spaceship. It might seem overwhelming for a beginner. Can you walk us through their functions?
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Alduous |
Ald: Well, the HUD is just like any other standalone
MMO-RPG. You got your pages where you can manage your technologies (talents),
travel to randomized sims that provide resources to mine from, and interface
with the trading system. It's also used for displaying your target's info.
The ship is an interesting dynamic; probably the closest
thing to compare it to would be a player-character. Each ship's experience
points, fuel, inventory and build are unique to itself. Only technologies and
level are constant between ships.
SLE: I
met with Naga and got my HUD and Spaceship. I noticed Health and Fuel are
important components to monitor during player engagement. Can you tell our
readers what causes fuel and health loss and how it can be repaired?
Ald: It's a pretty simple concept really. Health, also
known as build, is increased by repairing with the ship itself. Inside the ship
are nanites, which allow the player to repair at the cost of fuel. Naturally
you can perform combat so this is a pretty simple mechanic.
SLE:
Sounds simple enough. Players are able
to attack each other’s ships. How can they protect themselves so it doesn’t
cause too much fuel and health loss?
Ald: And then there's cloaking. Cloaking allows two major
functions for this version: the first being the ability to stay hidden and
immune to all attacks while afk or mining, and the second is as a means to
accurately 'dodge' an enemy's incoming attack.
SLE: I
like that feature for denfense. So,
mining and gathering resources is an important part in Cosmos Master because it
helps players reach various levels. Can you explain the different types of
resources that can be found and what they do?
Ald: Because the game is still in ALPHA version to start,
there will only be one resource and one material. A material, by our
definition, is just a way of referring to a refined resource. Raw Xendorium,
the first and only for the time being, is the resource that players may accumulate,
refine, and/or sell to us or other players through the Stockpile game-object.
SLE: I like that players mine for resources. Players
also can create their own resources and sell them on the Galactic Trade
(marketplace). Can you give our readers some examples of things that can be
made, sold or bought?
Ald: In ALPHA there will only be the two that I mentioned.
However since we will always buy resources, and likewise provide materials,
there will always be a source and rough estimate as to the variable market
costs of these products. Since fuel is simply Refined Xendorium, the player can
just buy their energy directly from us.
SLE:
Are there special incentives given to the highest level players?
Ald: We went out of the way for this one. Not only is there
no level cap (yes, you heard that right), but players are indefinitely able to
invest those levels into technologies. Technologies, able to customize the
player experience drastically, offers a huge range of options for you to make
your own.
SLE:
Wow so options are limitless. I ca’t wait to see what players come up with. Right now Cosmos Masters is in INDEV, are you
still accepting players to test the system?
Ald: We are in fact in open-INDEV as we speak, until the
23rd when we officially launch all game-objects to the public. At this time and
forward, anyone can play, free of charge.
SLE:
Are there any rules or tips you’d like to share with players before they begin
Cosmos Master?
Ald: The only rule is not to exploit the system, if making
that rule does anything at all. We are an incredibly small indie team working
to bring everybody the best possible gaming for the best price or free. We just ask that any serious errors the
player encounters be reported to one of our Customer Service Reps, so that we
can keep providing this game and service to the public. And there'll be a reward
if you do.
SLE: It
sounds like you have created an interesting new type of Interactive Role Play
and I wish you the best of luck! Is
there anything else you would like to share with our readers?
Ald: Come try it out and see why Cosmos Master really IS
the next best thing in Second Life!
Naga: I would like
to tell readers to stay in SL. It is not dying. New ideas like Cosmos Master is
bringing the fun back into Second Life!
Additional Information:
Launch Date:
February 23, 2016 at 3pm SLT
:
Contact: Naga Lionheart or ALduousMcBurlington Resident