For years, Second Life has been trying to shake off the unfortunate stigma of being just another virtual world game by people who have never experienced the many paths Second Life can take Avatars. Being immersed in virtual world Media since 2004, I have seen what these platforms can do to help people discover talents they never knew they had, to building and expanding their businesses on a global scale.
The possibilities are endless. Now is the time for those who continue to devalue the continued virtual support and effort of true professionals, such as Musicians, Fashion Designers, Artists, Architects, Business Owners and even Authors like Dandilyon Jinx, to finally realize it is much more then leisure time spent.
People who want to learn the developing skills necessary to possibly
develop a program as successful as Second Life can find info at http://www.onlineuniversitydegree.org.
In the Internet age, programs such as Second Life will be popular for many
years to come.