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Monday, February 22, 2016

SPOTLIGHT ON COSMOS MASTER-A Universe within Worlds- Interview with creators NAGA LIONHEART & ALDUOUS MCBURLINGTON



Set to Launch on February 23, 2016, Cosmos Master is a unique (MMO RTS RCE RPG) universe within Second Life where multiplayers can engage in battle, mercenary management, crafting and simple strategy.  Players will interact within a vast universe that is the Cosmos; this includes gathering resources from planets. You can also hire and order mercenaries to gather resources for you, level troops as well as monitoring and maintaining health, fuel and pvp. Players can make real money by selling items they produce and put on the Galactic Trade (marketplace).

Creators Alduous McBurglinton  and Naga Lionheart

We caught up with creator Naga Lionheart & Alduous McBurlington to learn more about Cosmos Master.

 
Naga Lionheart
SLE: Cosmos Master is set to launch on February 23, 2016 at 3pm SLT. Can you give our readers some background on what you do and the overall objective of this new RPG?

Naga: We wanted to give SL citizens a FUN game that they can earn lindens; and a solution for SIM Owners to get more traffic at a lower cost.

SLE: That sounds like a fun incentive! To begin, players have to attach a HUD and Spaceship. It might seem overwhelming for a beginner. Can you walk us through  their functions?

Alduous

Ald: Well, the HUD is just like any other standalone MMO-RPG. You got your pages where you can manage your technologies (talents), travel to randomized sims that provide resources to mine from, and interface with the trading system. It's also used for displaying your target's info.

The ship is an interesting dynamic; probably the closest thing to compare it to would be a player-character. Each ship's experience points, fuel, inventory and build are unique to itself. Only technologies and level are constant between ships.

SLE: I met with Naga and got my HUD and Spaceship. I noticed Health and Fuel are important components to monitor during player engagement. Can you tell our readers what causes fuel and health loss and how it can be repaired?

Ald: It's a pretty simple concept really. Health, also known as build, is increased by repairing with the ship itself. Inside the ship are nanites, which allow the player to repair at the cost of fuel. Naturally you can perform combat so this is a pretty simple mechanic.



SLE: Sounds simple enough.  Players are able to attack each other’s ships. How can they protect themselves so it doesn’t cause too much fuel and health loss?

Ald: And then there's cloaking. Cloaking allows two major functions for this version: the first being the ability to stay hidden and immune to all attacks while afk or mining, and the second is as a means to accurately 'dodge' an enemy's incoming attack.

SLE: I like that feature for denfense.  So, mining and gathering resources is an important part in Cosmos Master because it helps players reach various levels. Can you explain the different types of resources that can be found and what they do?



Ald: Because the game is still in ALPHA version to start, there will only be one resource and one material. A material, by our definition, is just a way of referring to a refined resource. Raw Xendorium, the first and only for the time being, is the resource that players may accumulate, refine, and/or sell to us or other players through the Stockpile game-object.

SLE:  I like that players mine for resources. Players also can create their own resources and sell them on the Galactic Trade (marketplace). Can you give our readers some examples of things that can be made, sold or bought?

Ald: In ALPHA there will only be the two that I mentioned. However since we will always buy resources, and likewise provide materials, there will always be a source and rough estimate as to the variable market costs of these products. Since fuel is simply Refined Xendorium, the player can just buy their energy directly from us.

SLE: Are there special incentives given to the highest level players?

Ald: We went out of the way for this one. Not only is there no level cap (yes, you heard that right), but players are indefinitely able to invest those levels into technologies. Technologies, able to customize the player experience drastically, offers a huge range of options for you to make your own.


SLE: Wow so options are limitless. I ca’t wait to see what players come up with.  Right now Cosmos Masters is in INDEV, are you still accepting players to test the system?

Ald: We are in fact in open-INDEV as we speak, until the 23rd when we officially launch all game-objects to the public. At this time and forward, anyone can play, free of charge.

SLE: Are there any rules or tips you’d like to share with players before they begin Cosmos Master?

Ald: The only rule is not to exploit the system, if making that rule does anything at all. We are an incredibly small indie team working to bring everybody the best possible gaming for the best price or free.  We just ask that any serious errors the player encounters be reported to one of our Customer Service Reps, so that we can keep providing this game and service to the public. And there'll be a reward if you do.




SLE: It sounds like you have created an interesting new type of Interactive Role Play and I wish you the best of luck!  Is there anything else you would like to share with our readers?

Ald: Come try it out and see why Cosmos Master really IS the next best thing in Second Life!
Naga:  I would like to tell readers to stay in SL. It is not dying. New ideas like Cosmos Master is bringing the fun back into Second Life!


To begin, teleport to http://maps.secondlife.com/secondlife/Cadillac%20Ranch%20TX/139/166/47  For your HUD and Spaceship!

Additional Information:
Launch Date:  February 23, 2016 at 3pm SLT
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Contact: Naga Lionheart or ALduousMcBurlington Resident

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