Recently, Ginette Pinazzo sat down with Ricky Grove, Kate Fosk and
Pooky Ansterdam of Machinima Expo 2012 to discuss the upcoming event
and some of the broader implications of machinima.
*******
Ginette: Regarding the previous years of the show, can you
give me short capsule descriptions of what those each were like? Notable
changes as the show progressed through the years?
Ricky: Our main focus every year is the films and the
filmmakers. What has changed is the organization and length of the show
(from 2 days to 3). Programming has changed as well. We are much more
ambitious now, with this year being the most ambitious (Get REAL!)
Kate: Our first festival was held entirely within second life,
which limited our audience to the number of people who could fit onto a
sim. The largest shift has been to broadcasting our event live on the
web, which means we can now have thousands of live participants.
Pooky: Previous years have always held panels, and of course
been distinguished by a jury and awards. The programming for this year
will be livestreamed again, with the emphasis on delivering content,
which will be viewed for years to come through the archive. We started
doing that last year with the Legend Sessions, and continue this year
with some really great panels that are all focusing on the theme of “Get
Real” This year we will also have the Screenings and the awards handed
out on Sunday the Last Day of the Expo. This year we also have a really
amazing place to see the videos in and will have some truly fantastic
special effects and special guests.
*******
Ginette: In the history of the Expo so far, can you tell me some fondly remembered highlights?
Ricky: First Expo, Phil Rice built the entire structure (3
theaters, sets, signs, installations) in a week inside SL. Tom Jantol's
discussion last year is a big thing for me, too.
Kate: As a member of the screening team I get to see all the
movies in advance, and I love the anticipation of the audience reaction
to films they haven't seen before...there have been many 'I can't wait
until they see this' moments.
Pooky: I met Russell Boyd at the Expo in 2008, that was very
very special for me as the Expo began to broaden my complete awareness
of what film could possibly be made using real time animation. My first
Expo was an incredible moment for me as that was what really brought me
into filmmaking.
*******
Ginette: What have been some all new additions/innovations/evolutions for this year's show?
Kate: Many of the improvements this year have been in
recruitment, and vital background tasks, that will show themselves in a
slicker, more integrated Expo.
Pooky: We are ever expanding the Expo out to reach those who
are not as familiar with the medium as they should be. With the great
interest that game engine films are generating, we want to continue to
distinguish ourselves with the increasingly excellent quality of our
films. This year we will have the AHO museum available and that is a
mind blowing installation to watch video within. The expanded
programming is also pretty spectacular covering real aspects of
machinima that will elevate the medium, expanding and elevating the
platforms we can work with.
Will Wright is going ot be doing the LockNote speech on Sunday!
*******
Ginette: How would you describe the current 'mission' of
the Expo as it has become, and where you think it will lead? (the
mission as it grows)
Ricky: As we get better at doing this virtually, we'll have
more professional sponsors, higher profile guests and we'll probably go
non-profit so we can give back to our sponsors. Also will have money
enough to hire a good publicist.
Kate: To continue to raise awareness of machinima to the
general public, to find a new audience for our work, to share the
amazing talent within the machinima community.
*******
Ginette: Are there any partners you are particularly excited about?
Ricky: iPi Soft, Muvizu, 3D Connexion and Reallusion.
*******
Ginette: What are your thoughts on the place/role of Machinima in Sl and Virtual Worlds in general
Kate: Machinima is a bridge which connects a multiplicity of
independent film making communities, it has the potential to join
virtual worlds together, with gamers, and those using dedicated
machinima tools to make a wider virtual universe.
Pooky: As always know your platform and its strengths and
weaknesses. Machinima is one of the greatest Ambassadors a world like
Second Life can have when it is well done. Using a 360 game engine for a
film really allows the film maker to see in total and all at once the
various assets, set design and character included as it all fits
together, this is a great plus for film making. Second Life and Virtual
Worlds through the great availability of virtual goods allows for story
boarding as well in film. The possibilities are really picking up as far
as I can tell, and for all. As the tide comes in all boats will rise.
*******
Ginette: What are your thoughts on the place/role of Machinima in the future in general
Kate: Machinima is above all an accessible tool which allows ordinary people to make their dreams a reality which can be shared.
Pooky: Machinima is a great medium for story telling and as it
is is very cost effective I see this being used more and more for
prototyping. Everything from character to sets for more expensive CGI
projects and also for live action films as well can be created first
within this kind of enviroment, after all storyboards can include drawn
images. Importantly since a lot of people play video games, the avatar
characters, and look and feel of film done on video games is also
something folks relate to. Personally having used Second Life for a
Public Service announcement meant the audience, who were 5 – 14 years of
age had the immediate reference point of something that looked like The
Sims, for example.. Increased familiarity also means increased
acceptance.
*******
Ginette: What would you like the public perception to be of
Machinima Expo? How would like to see the show 'defined' by observers
and media analysts?
Kate: We are continually delighted at the reactions of
outsiders outside eye to to the world of machinima, I think we forget
what a liberating creative environment we have, and it takes remind us
of this.
Pooky: Machinima Expo as a unique opportunity to see high-quality machinima and come away inspired.
Ricky: Machinima – Expo is for film makers, artists and story
tellers who use the medium with real purpose. It is not machinima.com
and is distinguished from it in a few very important ways. While M.com
has loads of frag fests and FPS
films, they don’t have real narrative stories or series done in
Machinima. They have the Toby like videos of someone making very funny
comments over a video game being played (& some of that stuff is
hilarious) but for their Real series
they use live action. Its like their filmmakers don’t really have the
skills to do more with the medium. Machinima – Expo is all about the
Real value of using Machinima s a story telling, narrative and highly
artistic medium. It is truly a Film festival that celebrates the art and
artists of this incredible Medium we are all a part of.
*******
Ginette: What are some trends you have observed in machinima over time
Kate: More dedication to craft, a willingness to take
ourselves seriously and a passion to share our work outside of closed
web communities.
Pooky: It is getting better all the time, people are really
beginning to push their engine of choice to the limits – we have some
incredible films submitted this year.
*******
Ginette: What would be an evolution you'd like to see or expect to see in machinima in the coming years?
Ricky: Big one for me is to move away from the m.com model of
game-based frat boy machinima to using the medium to create works of
personal expression and art.
Kate: At the moment machinima needs creativity, hard work and a
technical mind set. I'd like to reduce the need for the technical mind
set so we can vastly increase the pool of people making movies this way.
Pooky: Ditto Ricky! And we are – I would love to see this
medium looked at seriously whiich is difficult in the publics perception
with the overwhelmingly frat frag fests that do generate great
aggregate views and clout for their channel on Youtube.-
*******
WRAPUP from Pooky:
As Machinima – Expo grows and the films get stronger and stronger as
our outreach to people who are early adopters and game analysts and
trend setters in our industry moves forward, as We keep getting greater
recognition certainly at
SIGGRAPH and the New Media Film Festival and places such as these – we
will get there. Please submit your film – This will an uber fantastic
year!
Check out the Machinima Expo 2012 site and submission guidelines
If I wasn't already halfway in love with Ricky Grove because of his yummy and talented voice, I would have been after reading his "frat boy machinma" comment! As Pooky already say, "Ditto, Ricky!"
ReplyDeleteAm I one very proud grumpy old man or what? To be mentioned by Ricky as one of the highlights of the Machinima EXPO last year, well, you can't get much more then that in Machinima. I am dead serious.
ReplyDeleteThanks, Ricky.
Tom.